$BEAN存在各个消费场景,艺术家和创作者消耗$BEAN来创作铸造NFT,用户消费$BEAN购买NFT并享受娱乐体验,为每种消费场景分门别类,并制定单独的交易税(例如10%),交易税在交易中按交互地址通过协议自动进入封闭的$BEAN质押池。
SecondLive官方每周检索交易税的参与地址,按比例空投$LIVE给创作者和用户。同时提供公开的$LIVE的长锁定期质押池来赚取$BEAN,$BEAN收益可以随时提取用于降低用户的消费成本。这样可以为生态经济流通提供良好的通胀。
在这种设计下,$BEAN作为元宇宙活动的主要流通货币,$LIVE作为含金量更高的治理代币和生息资产。
双代币设计应遵循低通胀性、实用性、去寻租化等规则。
对于产品的看法: 有三个重要节点,一是成熟基础技术支持,以NFT为载体实现各种NFT的实用化,举几个例子:
- 电影发行商在SecondLive授权付费播放,持有NFT来作为观影凭证。用户可以在自己的空间与朋友分享影视。
- 音乐类NFT,除了歌曲本身的播放权和收藏权,SecondLive还应该在底层支持歌曲特效,就像DeadMau5在MANA中的虚拟演唱会一样,整个空间的特效随着音乐律动变化。**用户在自己的空间可以轻松的通过模块定制个性化的娱乐需求。
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DeadMau5 Decentraland FULL SHOW Mosh Pit Metaverse Festival - YouTube
元宇宙数字化娱乐相对于线下实际生活最大的优势就是自由的、丰富的、可轻松定制的个性娱乐体验。
其二,用户消费观的重塑。很显然,用户不可能通过互联网满足肉体的实际需求,例如食欲。元宇宙更多的是代表精神层次的快感升级。
试想一个场景,虚拟酒吧空间的创作者和艺术家合作,创作一杯杯特效绚烂,宛若艺术品的鸡尾酒,这些鸡尾酒消耗一定数量$Bean来铸造,用户消费$BEAN来购买鸡尾酒NFT,并体验到数字技术设计下的梦幻体验(以艺术的形式展示制作过程,并为饮用者提供其他VIP权益)。
最终,鸡尾酒作为SBT进入用户的钱包中,可以成为数字藏品展示在自己的私人空间,也可以成为元宇宙社交的谈资,以及后续忠诚度计划的考量指标。
其三,是VR硬件设施的成熟,未来SecondLive能否高度兼容各个VR设备,为用户带来流畅舒适的良好体验,成为了关键。
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There are various consumption scenarios in $BEAN. Artists and creators consume $BEAN to create and cast NFTs. Users consume $BEAN to purchase NFTs and enjoy entertainment experiences. Each consumption scenario is classified into categories and a separate transaction tax (for example, 10%) is established. The tax automatically enters the closed $BEAN pledge pool through the agreement according to the interaction address in the transaction.
SecondLive officially retrieves the participating addresses of the transaction tax every week, and airdrops $LIVE to creators and users in proportion. At the same time, a public $LIVE long-lock-in pledge pool is provided to earn $BEAN, and the $BEAN income can be withdrawn at any time to reduce the consumption cost of users. This can provide good inflation for ecological economic circulation.
Under this design, $BEAN is the main circulation currency for metaverse activities, and $LIVE is a governance token and interest-bearing asset with higher gold content.
The dual-token design should follow the rules of low inflation, practicality, and de-rent-seeking.
Views on products: There are three important nodes, one is mature basic technical support, using NFT as a carrier to realize the practical application of various NFTs, to give a few examples:
- The movie distributor authorizes paid playback on SecondLive and holds NFT as a viewing certificate. Users can share videos with friends in their own space.
- Music NFT, in addition to the right to play and collect the song itself, SecondLive should also support song special effects at the bottom layer, just like DeadMau5’s virtual concert in MANA, the special effects of the entire space change with the rhythm of the music. **Users can easily customize personalized entertainment needs through modules in their own space.
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DeadMau5 Decentraland FULL SHOW Mosh Pit Metaverse Festival - YouTube
Compared with offline real life, the biggest advantage of metaverse digital entertainment is the free, rich and easily customizable personalized entertainment experience.
Second, the reshaping of users’ consumption concept. Obviously, it is impossible for users to satisfy the actual needs of the flesh, such as appetite, through the Internet. The metaverse is more about the upgrade of pleasure on the spiritual level.
Imagine a scene where the creators of the virtual bar space cooperate with artists to create glasses of cocktails with gorgeous special effects that look like works of art. These cocktails consume a certain amount of $Bean to cast, and users spend $BEAN to buy cocktail NFT and experience digital technology A dream experience by design (showing the production process in the form of art and providing drinkers with other VIP benefits).
In the end, the cocktail enters the user’s wallet as SBT, which can be displayed as a digital collection in one’s own private space, and can also be used as a source of social conversation in the Metaverse and a consideration indicator for subsequent loyalty programs.
The third is the maturity of VR hardware facilities. In the future, whether SecondLive can be highly compatible with various VR devices and bring users a smooth and comfortable experience will become the key.