If Alpha Settings, Gobetti and the use of png and jpg formats in the game are edited, we can produce much more diverse models. If jpg is active for uv map with full coating and png is active for overlays with transparent areas, we can make the existing models appear as different models. To illustrate, I have prepared a simple example. Imagination has no limits, more options are needed to exceed the limits.
This functionality may allow making this and similar models.